﻿using Engine.Graphics;
using Game;
namespace Mekiasm
{
    public class ToolBox : ItemFlat
    {
        public static int Index;
        private Texture2D Open;
        public ToolBox() : base("工具箱", MekiasmInit.GetFlatTexture(MekiasmInit.R2, "tool_box"))
        {
            Index = blockValue;
            Open = MekiasmInit.GetFlatTexture(MekiasmInit.R2, "tool_box_open");
        }
    }
}
